You can select texture
or procedural maps within each map channel (Reflectivity, Transparency,
Cutouts, Self Illumination, and Bump) to increase the complexity
of a material.
You can use the following file types to create
texture maps:
- BMP, RLE, or DIB
- GIF
- JFIF, JPG, or JPEG
- PCX
- PNG
- TGA
- TIFF